Hi there,
I’m Martin Nerurkar and
my passion is Game Design.
I love games of all types and genres and have been tinkering with them for about as long as I can remember. I have a knack for structuring and sharing knowledge and I am based in Germany. I also love wearing hats.
This is the kind of creative work I do.
- Sharkbomb is available for larger projects starting March/April 2012.
- For projects of a smaller size feel free to contact me at any time.
Game Design |
Content Design |
Education |
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To learn more take a look
at my design experience.
- I started designing games on paper or on the Commodore C64 at the tender age of 6.
- I then spent over ten years contributing to games and modifications as a hobby.
- In 2007 I aquired my Masters in Architecture from the University Stuttgart.
- I then spent a year working as a 3d artist and architecture visualization specialist.
- 2008 I joined the professional game development and have been there ever since.
Or read my curriculum vitae.
Here are a few ways to contact me.
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Finally here are some of my publications.
- Big Bucks for Bits and Bytes Slides (GDC Europe 2011)
- Experiencing Environments Slides
- Qualities of Virtual Goods Slides (BGF 2010)
- No More Wrong Turns article (Gamasutra)